So I was thinking about GTA 6 and all the stuff we've seen so far - Vice City is looking SICK. But what about modding? I'm lowkey worried Rockstar's gonna lock it down tighter than Fort Knox this time around. Remember how awesome the mods were for GTA V? Like, the crazy realism mods, the roleplaying servers, all that stuff. I'm hoping we get something similar for GTA 6, especially with the new dual protagonists and the potential for some wild story mods. Honestly, I'm praying they don't pull a Bethesda and try to charge us for mods. Imagine having to pay for a decent car pack or a script extender--that'd be an L. Maybe they'll have some official modding tools this time? Or maybe they'll just let the community do its thing, like they kinda did with GTA V? I'm really curious to see how they handle it, since modding could seriously extend the game's lifespan, especially if the online mode is a mess, you